GM thoughts on WFRP



This last weekend we played our yearly Mega-Game™ and the game this time around was WFRP 2e. The Mega-Game has been a tradition in our table group for some years now. The concept is – meet up quite early on Saturday, play all day (with a break for lunch if needed), then some BBQ and beer (or some other nice dinner) and then continue playing as long as we feel for it. 

Anyway, as this was the first WFRP game for me as GM and the first for the majority of the players as well, I’d like to comment on our initial impressions, which can be summarized as awesomesauce!


I love the gritty setting and the little “in-character stories” that are in the books as they really inspire play. The players didn’t know much of the setting but behind the screen, it was easy for me to envision and describe scenes, people and to convey the general feel of the setting.

Character generation

Character generation was fast despite us being beginners. The books are easy to navigate and clear enough that I could let the players loose and just support them here and there. I feel that the random system really adds to the speed as it takes away all those “choosy” bits, plus that it’s fun to roll and see what you get, and then try to work with that. I can say that these guys didn’t play their usual type of character.

Game system

The game system was easy for everyone. It really feels like a mix of BRP and D&D and it was easy to get into it, both as GM and players. The hardest bit was to keep track of all the Talents, as we didn’t really know what they meant – especially for me when tracking the NPCs talents. So, some page flipping there, but I guess that they will be second nature after a number of game sessions. I will, however, make a “cheat sheet” for Talents and Skills in OneNote on the laptop, which will be easy to reference during play.

Player’s reactions & final comments

The players were all very happy with the game and we actually managed to play through the whole thing. I think we had expected the PCs to be weaker, and in the first combat, I seriously wondered if they would survive. But they played smart and had LOTS of luck with the dice. There were many Ulric’s Fury – even one double! Only one of the players rolled really bad – I think he only managed one or two skill tests during the whole session. They also felt that everything was possible and could indulge in investigation and social stuff as well as combat. However, this adventure didn’t involve magic, so that’s one part we haven’t explored yet.

All in all, I would say that it was a very fun game session for both players and GM, and we will definitely return to WFRP and the Old World again!